![]() The layer must be selected as you see in the image. Let the layer be selected when you extract(shift+ctrl+E or file export to) the image as shown here : alt at the end (example):car_00alt.dds. This is the last part: Layer to image size ![]() Left click on the eye on the side of the layer named : wireframe. If you have issues with the templlate and, the layers, The layer group called ”shadows-lines” : move every layer from that layer group and move it in hte same order it is in the layer group over the layergroup. Save as (shift+ctrl+S or file then save as )xcf(gimp file that can be edited saved as it is) i dot not use psd files in gimp becaocue i loose layers.ĭo this to be able to edit it later or make a similar skin. irfan view have a Thumbnail viewer: IrfanView Thumbnails ,so you can can browse images like in windwos explorer, but see thumnails of images files that windwos explorer does not support I olso recomend installing irfan view+ plugins it supports almost every image and video and audio format,dds too. To install, extract the file named dds.exe to your GIMP plugins directory. You don’t need extra software to do this,īut when you download other things for rfactor 2 it could be in rar file or other files that windows explorer does not support, To be able to extract the skin to DDS (DirectDraw Surface), you must downlaod this This tutorial shows you how to make skins with psd templates. Older versions do not have exctract, only save as. This is a guide to make skins for rfactor 2Īnd other games( the naming of the dds files is nto the same in other games but the rest is this tuturial you can use for other games, this should work in 2.8.6, i dont know about older versions. anysuggestions or tips, please comment below. SHT files (Middle to bottom of the file if opened with SIE), sometimes models have more than one texture, so if you can't find all, look there.This tuturial is not perfect.i will edit this and improve this,this tuturial is not 100%finished, but hope this helps you. MGN/.MSH files are model files which will link to. Those are all the tags that exist in the files, but I couldn't figure out some. A list of what most mean can be found here. EFT files are shortened to 4 characters and are reversed, such as NIAM = Main, etc. EFT ( HLSL containers) files for the actual shaders, so a link to them is also included. SHT files are the texture containers that link to all the 'textures' (Spec/Bump/Normal/Lookup/Main/etc) and also palettes ( 2 palettes max per. For the sake of quality, work at a higher resolution and then export it at a lower one, or resize only the. Stay in the 1024x1024-2048x2048 range, but again, it depends on the file. I wouldn't go above 4096x4096, actually, only ever go that high for items, otherwise no point.DDS files have/use Alpha channels most of the time for things such as palettes and shading. DDS, make sure to save it with the right compression, in most cases it's DXT5 Compression (With interpolated Alpha). Timbab - Custom Painted Textures Workflow (Outdated) Tonberry - Guide Introduction To Textures I'll expand this into depth when I have the time, this is mostly a run down of the technical basics.īe sure to check out the previous guides by Tonberry and I, too (Though they're a tad outdated):
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